# Event Skill End

It's getting called if the skills ends, by default it runs `DestroyActor()`.

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FYQtvK6dLyRrp3JeLbFML%2Fimage.png?alt=media&#x26;token=a1bc5623-40dd-4b17-9aff-b683af6e69ad" alt=""><figcaption></figcaption></figure>

Called from `HitAoe()` if the attack is done.

