# Overview

Status Effects are temporary effects like **Buffs** or **Debuffs**, they can be applied from [**Skills**](../skill-system/skills), Items(**CallEvents**), or in your own way. They can have [**Stat**](../status-attributes/stats), [**Element**](../status-attributes/elements), and [**Attack Bonuses**](../status-attributes/attack-bonus) as well as [**Crowd Controls**](../crowd-control-system). They also can be used for making Combos or for instance, causing more damage on the target if a specific Status Effect is active.\
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Please check out the Status Effect [Showcase](https://www.youtube.com/watch?v=trJ-SxlSKGY\&list=PL1xes5GDXpkB8HIShakI3EZ8hDu7__R9V\&index=3\&ab_channel=HyperiusT) video!

#### DT\_StatusEffect

![](https://lh4.googleusercontent.com/SLg1FChcOF2tjh0Gk1vTvtNkQki640olC7x9tVo-sNQrmHsDRJMmAGWRU7mVeE6tCwjttFhaksVr0S_awySK-SGhP4qxGKvaUEkBhvBd6Gg1rxKfNFN3x4BVclsqSZbpgagwwOtZimw_xdF9CW6yZJFonwAaN-TsNOp-_WB7-bUSwUdTUz0-S2gCs2e8)

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#### DT\_Item

![](https://lh5.googleusercontent.com/_znFqiEdZ3qXp0hzr1aFc3zhH0HTBI-sE4DmW8Ta1fcYo87nVpj4ELJonGv0od55Wsnsmgf5WShQSM9KS7b4vDHjAbpFB9yxzBD3Nm4i8DO2oXUt_Eszdo974z4cOi0vHSpO4qARgGeqQj7xkpV4Ml-xkKCw21_QjotKee8YTjmGQPPA2MSqOX6Tfqcv)

{% hint style="info" %}
_Please check out the EventInput In-Editor Tutorial for more information about it!_
{% endhint %}

#### DT\_Skill

![](https://lh4.googleusercontent.com/GO0qPC-XpCjCfrYmlK_PXnvBMrEUhSFkmgJMS4v9DaCR6VGOOkqItRIyn_4vfPLW7aASkuahCDDStnur00h2QbsbIt5Pczp5To0y7Ycr1hnovIf4K2ZeLsNfyT2j41KFV7AlGII85gAZH_2eJFz4Wy13dQ_cGvx65ZfxFTN6SPq2hDcdaWe7s-m5CYvK)

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