RPG-System: All-In-One | Documentation
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RPG-System: All-In-One | Documentation
  • Welcome
  • Discordarrow-up-right
  • Implementation
    • Migrating
    • Implementing
    • Tips
  • Good to know
    • Global Settings
    • Get RPG Reference of a Player
    • Experience Penalty on Death
    • Copy Player Info | Make Clones
  • Leveling System
    • Overview
    • Spendable Stat Points
  • Class System
    • Overview
    • Adding a new Class
    • Add a Skill Tree to a Class
  • Status Attributes
    • Stats
    • Elements
      • Element Bonus
      • Add a new Element
    • Attack Bonus
  • Item/Equipment System
    • Item Datatable
    • Stat Bonuses
    • Socket/Gem Slots
    • Adding a new Item
    • Add a new ItemType
    • Item Tips & Tricks
  • Inventory System
    • Overview
    • Socket/Gem Slot
    • Currency
    • Refinement System
    • Personal Storage System
    • Auto Loot
    • Functions
  • Status Effects System
    • Overview
    • Add a new Status Effect
    • Functions
  • Crowd Control System
    • Overview
    • Add a new Crowd Control
    • Functions
  • Skill System
    • Skills
    • Skill Trees
    • Skill Functions
    • Skill Module
    • Tips & Tricks
  • Hotbar
    • Hotbar
  • Crafting System
    • Overview
    • Creating a new Item
  • Shop System
    • Overview
  • A.I Systems
    • Enemies
    • Companions
    • Minions
    • Pets
    • Tips & Tricks
  • Quest System
    • Overview
    • Pre-made Task Types
    • Objectives
  • Party & Chat System
    • Parties
    • Chat
  • Other Subsystems
    • Interact System
    • Drop System
    • Save System
    • Custom Variable System
    • Custom Dispatcher System
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  1. Status Attributes

Elements

Element Bonuschevron-rightAdd a new Elementchevron-right
PreviousAdd a new Status Attributes (Stat Bonus)chevron-leftNextElement Bonuschevron-right

Last updated 3 years ago