RPG-System: All-In-One | Documentation
  • Welcome
  • Discord
  • Implementation
    • Migrating
    • Implementing
      • Network UniqueID
    • Tips
      • Optional Config settings
  • Good to know
    • Global Settings
    • Get RPG Reference of a Player
    • Experience Penalty on Death
    • Copy Player Info | Make Clones
  • Leveling System
    • Overview
    • Spendable Stat Points
  • Class System
    • Overview
    • Adding a new Class
    • Add a Skill Tree to a Class
  • Status Attributes
    • Stats
      • Stat Bonus
      • Add a new Status Attributes (Stat Bonus)
    • Elements
      • Element Bonus
      • Add a new Element
    • Attack Bonus
  • Item/Equipment System
    • Item Datatable
      • Base Item Stat Bonus (ATK, DEF)
      • Item Grade/Rarity Scaling
    • Stat Bonuses
    • Socket/Gem Slots
    • Adding a new Item
    • Add a new ItemType
    • Item Tips & Tricks
      • Prevent Items from being Lootable Until Conditions Met
  • Inventory System
    • Overview
    • Socket/Gem Slot
    • Currency
      • Add a New Currency
    • Refinement System
    • Personal Storage System
    • Auto Loot
      • Quick-Loot/Take All Items
    • Functions
      • EquipItem
      • UnequipItem
      • DropItem
        • SplitDrop
      • UseConsumableItem
        • ItemCallEvent
      • GetItemCooldown
      • SetInventorySlot
      • GetInventorySlot
      • SetEquipmentSlot
      • GetEquipmentSlot
      • InventorySwapItem
      • InventoryAddItem
      • InventoryRemoveItem
      • GetFreeInventorySlot
      • InventoryHasItem
      • InventoryGetItemAmount
      • InventoryTryStack
      • AddCurrency
      • GetCurrency
      • SetRefineLevel
  • Status Effects System
    • Overview
    • Add a new Status Effect
    • Functions
      • Add Status Effect
      • Remove Status Effect
      • Has Status Effect
  • Crowd Control System
    • Overview
    • Add a new Crowd Control
    • Functions
      • AddCrowdControl
      • RemoveCrowdControl
      • HasCrowdControl
      • OnCrowdControl
  • Skill System
    • Skills
      • Add a new Skill
      • Creating a Ranged Projectile
      • Modifying Skill Upgrades
      • Skill Database Parameters
      • Custom Skill Logic
    • Skill Trees
      • Add a new Skill Tree
      • Add Skills to an Skill Tree
      • Add a Skill Tree to a Class
    • Skill Functions
      • SetBasicAttackInfo
      • SetCurrentSkill
      • UseSkill
      • ExecuteSkill
      • GetSkillATK
      • SetSkillUpgrades
      • SetSkillIndicatorLocation
        • First/Third-Person
        • Top-Down
      • SelectTarget
        • First/Third-Person
        • Top-Down
      • ⚔️BasicAttack
    • Skill Module
      • Event Skill Initialized
      • Event Skill Start
      • Event Skill End
      • Multi-Hit Parameters
    • Tips & Tricks
      • Spawn Module on Socket Location
  • Hotbar
    • Hotbar
  • Crafting System
    • Overview
    • Creating a new Item
  • Shop System
    • Overview
  • A.I Systems
    • Enemies
      • Creating a new Enemy
      • A.I Spawner Sample
    • Companions
      • Add new Companion
    • Minions
    • Pets
      • Add new Pet
      • Add new Pet Cube
    • Tips & Tricks
      • Force Companion to Attack
  • Quest System
    • Overview
    • Pre-made Task Types
    • Objectives
  • Party & Chat System
    • Parties
    • Chat
  • Other Subsystems
    • Interact System
      • Create a Interactable Object
    • Drop System
    • Save System
    • Custom Variable System
      • AddCustomVariable
        • Interact Example
    • Custom Dispatcher System
      • Example from the Demo
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On this page
  1. Status Attributes
  2. Elements

Add a new Element

How to add a new Element (Wind/Water/etc)

PreviousElement BonusNextAttack Bonus

Last updated 2 years ago

Files used: E_Element

1.) Modify the Element data table

  1. Open the E_Element.

  2. Just add a new Element to the 'E_Element' and that's it! No need to do more.

  3. Done!

I got UStruct issues after making changes to a Blueprint Structure!

  • To prevent broken references in the Blueprint System of the Unreal Engine, be sure to only save the Structure file you made changes on and close the editor without saving any other files (Enums are safe to save). This is an issue that can occur when working with Structures in Unreal Engine.

  • If you already have the issues then try to refresh all nodes on each file that gives an error by hitting File -> Refresh all Nodes

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