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Adding a new Item

Files used: DT_Item, BP_Item_Base

1.) Modify the Item Database

Open the DT_Item. Add a new row, the row name is the ItemID which needs to be unique.

2.) Create Child of Item Base BP

Create a child of BP_Item_Base, and make your adjustments such as changing the Mesh, and renaming it to the item to make it easier to find.

3.) Add ItemID to New Item Base

Open your new Child Actor and search for the Item structure, and add your ItemID.

4.) Assign Item Blueprint to Blueprint Drop

Assign the new Item BP you created earlier in the BlueprintDrop slot.

The ‘BlueprintDrop’ is the actor that will get spawned if an item is dropped to the ground.

I got UStruct issues after making changes to a Blueprint Structure!

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