Adding a new Item
Last updated
Last updated
Files used: DT_Item, BP_Item_Base
Open the DT_Item. Add a new row, the row name is the ItemID which needs to be unique.
Create a child of BP_Item_Base, and make your adjustments such as changing the Mesh, and renaming it to the item to make it easier to find.
Open your new Child Actor and search for the Item structure, and add your ItemID.
Assign the new Item BP you created earlier in the BlueprintDrop slot.
The ‘BlueprintDrop’ is the actor that will get spawned if an item is dropped to the ground.
To prevent broken references in the Blueprint System of the Unreal Engine, be sure to only save the Structure file you made changes on and close the editor without saving any other files (Enums are safe to save). This is an issue that can occur when working with Structures in Unreal Engine.
If you already have the issues then try to refresh all nodes on each file that gives an error by hitting File -> Refresh all Nodes