> For the complete documentation index, see [llms.txt](https://rpg-system-all-in-one.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rpg-system-all-in-one.gitbook.io/documentation/a.i-systems/enemies.md).

# Enemies

* **Aggro** – Defines if the Monster should attack you on sight (SightRadius) or only if you attack it first.&#x20;
* **SightRadius** – Radius of the pawn sense component (works only if Aggro is true).&#x20;
* **Min/MaxLevelDifference** – Minimum and maximum level difference (to the players Baselevel) which this AI can spawn.&#x20;
* **XP** – Amount of experience the player would gain if the Monster was level 1. \
  **XPMax** – Amount of experience the player would gain if the Monster was MaxLevel.
* **XPCurve** – It is a floatCurve that adjusts the XP scaling from level 1 to MaxLevel. Skills – List of all available skills which the AI can use.&#x20;
* **Condition** – Defines when the Skill can be used. For example, HpMinRate means that the AI will use this skill only if the HP% is below the ConditionValue.&#x20;
* **ConditionCrowdControl** – Secondary condition which defines that this skill will be only used if the right Crowd Control is active.&#x20;
* **ConditionStatusEffect** – Works exactly like ConditionCrowdControl, but with Status Effects.&#x20;
* **Slaves** – Here you can setup slaves for the monster that gets spawned on BeginPlay. \
  **- ID** = Monster ID\
  **- Amount** = Minimum Amount\
  **- AmountMax** = Maximum Amount of spawned Slaves \
  **- Chance** = % chance that this slave will get spawn.
* **AI State** - Change the behavior of the AI \
  (*Must be set in the Implemented **BPC\_RPGSystem** component inside the **Enemy Blueprint***)\
  ![](https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2F8wIOehhX7mXEXJpUHpCT%2Fimage.png?alt=media\&token=a0c9367d-97bb-4465-8b72-0a5c03e800b3)\
  **Friendly to Enemy** - Default behavior, attacks players and ignores AI\
  **Friendly to Player** - Only attacks AI (Behavior of [Companions ](/documentation/a.i-systems/companions.md)and [Minions](#minions))\
  **Psycho** - Attacks everything, AI and Player\
  **Friendly Psycho** - Attacks every AI except the Player and followers<br>

### DT\_Monster

#### Base info

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FV00qfU09J2LakxCo91Xa%2Fimage.png?alt=media&amp;token=a0fd109e-ca6a-4f1b-bfb1-18614c9161a8" alt=""><figcaption></figcaption></figure>

#### Equipment

Enemies can wear Items like a Player

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FqqgMF59CBAy84y5XTEbm%2Fimage.png?alt=media&amp;token=908399cc-18b4-4e0b-adf2-350d330f29bd" alt=""><figcaption></figcaption></figure>

#### Stat and Element Bonus

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FxfjY6gsGsuNg9yE45C6Z%2Fimage.png?alt=media&amp;token=5eb091d3-2bf8-4153-8524-6d0e36fe024c" alt=""><figcaption></figcaption></figure>

#### Drop List

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FTxAS9yOP93JnpNC5UpEj%2Fimage.png?alt=media&amp;token=66f40d9c-4f27-4fa6-95cd-d770f845b7e9" alt=""><figcaption></figcaption></figure>

#### Skills

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FH3UMx6sqfyln6PRliNAt%2Fimage.png?alt=media&amp;token=87cf01a9-7bb2-4d83-8de6-d7fa754adac7" alt=""><figcaption></figcaption></figure>

#### Minions

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2FozuMX7WO82GDJLn3Lu0B%2Fimage.png?alt=media&amp;token=ea046b9e-9a59-4943-98f9-3f3ab5403de1" alt=""><figcaption></figcaption></figure>
