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Add new Pet

Files used: DT_Pet, BP_Pet_Base

  1. Open the DT_Pet.

  2. Add a new row, the row name is the PetID which needs to be unique.

  3. Create a child of BP_Pet_Base and adjust his appearence

  4. Assign the Blueprint to the Actor parameter

  5. Done! Now you can adjust settings like Stat bonuses.

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