RPG-System: All-In-One | Documentation
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      • Network UniqueID
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  • Leveling System
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      • Add a new Status Attributes (Stat Bonus)
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      • Add a new Element
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      • Add a New Currency
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    • Add a new Status Effect
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    • Add a new Crowd Control
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  • Skill System
    • Skills
      • Add a new Skill
      • Creating a Ranged Projectile
      • Modifying Skill Upgrades
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      • Add a new Skill Tree
      • Add Skills to an Skill Tree
      • Add a Skill Tree to a Class
    • Skill Functions
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  • Crafting System
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    • Creating a new Item
  • Shop System
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  • A.I Systems
    • Enemies
      • Creating a new Enemy
      • A.I Spawner Sample
    • Companions
      • Add new Companion
    • Minions
    • Pets
      • Add new Pet
      • Add new Pet Cube
    • Tips & Tricks
      • Force Companion to Attack
  • Quest System
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    • Pre-made Task Types
    • Objectives
  • Party & Chat System
    • Parties
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  • Other Subsystems
    • Interact System
      • Create a Interactable Object
    • Drop System
    • Save System
    • Custom Variable System
      • AddCustomVariable
        • Interact Example
    • Custom Dispatcher System
      • Example from the Demo
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  1. A.I Systems
  2. Companions

Add new Companion

PreviousCompanionsNextMinions

Last updated 2 years ago

Files used: DT_Companion, DT_Monster, BP_Enemy_Base

The Companion System uses a EnemyBP to represent it, you have to create a for you Companion first or use one of your available enemies.

  1. Open the DT_Companion.

  2. Add a new row, the row name is the CompanionID which needs to be unique.

  3. Assign the MonsterID which will represent the Companion and the SkilltreeID

  4. ClassForRequirements - Add classes this Companion should be, mainly used for Item requirements to be able to equip these Items with class requirements. Adjust the Icon for the Banner Frame and the Description

  5. Done!

new Enemy
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