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Pre-made Task Types

The Quest system allows you to create objectives such as retrieving items, defeating enemies, interacting with objects, and more. It also allows you to control in-game events based on the completion of certain tasks. Here are some examples of the types of quests you can create:

  • Killing enemies

  • Picking up specific Items

  • Dropping specific Items

  • Equipping Gear

  • Consuming specific substances

  • Equipping a specific Gear Type

  • Spending Status Points

  • Learning specific Skills

  • Crafting specific Items

  • Spawning a Companion

  • Adding a Gem to a Gem slot

  • Talking to specific NPCs

  • Interaction with objects and trigger events with our Custom Variable and Custom Dispatcher System that our Quest System is built on.

  • All premade TaskTypes use TaskInput as the specific ItemID/SkillID/MonsterID/CompanionID, leaving it empty makes it unspecific.

  • Leaving TaskType to None disables all trackers and the Custom Variable needs to be added manually. (See tut_chest in the example)

  • Create Custom premade tasks.

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