Pre-made Task Types
Last updated
Last updated
The Quest system allows you to create objectives such as retrieving items, defeating enemies, interacting with objects, and more. It also allows you to control in-game events based on the completion of certain tasks. Here are some examples of the types of quests you can create:
Killing enemies
Picking up specific Items
Dropping specific Items
Equipping Gear
Consuming specific substances
Equipping a specific Gear Type
Spending Status Points
Learning specific Skills
Crafting specific Items
Spawning a Companion
Adding a Gem to a Gem slot
Talking to specific NPCs
Interaction with objects and trigger events with our Custom Variable and Custom Dispatcher System that our Quest System is built on.
All premade TaskTypes use TaskInput as the specific ItemID/SkillID/MonsterID/CompanionID, leaving it empty makes it unspecific.
Leaving TaskType to None disables all trackers and the Custom Variable needs to be added manually. (See tut_chest in the example)
Create Custom premade tasks.