Network UniqueID
Unique Network ID
The RPG System uses a own created UniqueID variable inside the BPC_RPGSystem to identify each Player in a networked game for Saving, Party, Chat etc. which needs to be set in the Joining process, the GameMode is a perfect place for it.
If you are using the Advanced Session Plugin or Epic Online Service (EOS) then be sure to set the UniqueNetID into BPC_RPGSystem->UnqiueID(FName)
We left a hint inside the Gamemode blueprint!
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