> For the complete documentation index, see [llms.txt](https://rpg-system-all-in-one.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rpg-system-all-in-one.gitbook.io/documentation/implementation/implementing/network-uniqueid.md).

# Network UniqueID

Unique Network ID

The RPG System uses a own created **UniqueID** variable inside the **BPC\_RPGSystem** to identify each Player in a networked game for Saving, Party, Chat etc. which needs to be set in the Joining process, the **GameMode** is a perfect place for it.

If you are using the **Advanced Session Plugin** or **Epic Online Service (EOS)** then be sure to set the **UniqueNetID** into **BPC\_RPGSystem->UnqiueID(FName)**

{% hint style="info" %}
We left a hint inside the Gamemode blueprint!
{% endhint %}
