# Network UniqueID

The RPG System uses a own created **UniqueID** variable inside the **BPC\_RPGSystem** to identify each Player in a networked game for Saving, Party, Chat etc. which needs to be set in the Joining process, the **GameMode** is a perfect place for it.

If you are using the **Advanced Session Plugin** or **Epic Online Service (EOS)** then be sure to set the **UniqueNetID** into **BPC\_RPGSystem->UnqiueID(FName)**

{% hint style="info" %}
We left a hint inside the Gamemode blueprint!
{% endhint %}
