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Event Skill Start

After the skill is initialized, this event is getting called.

This is the part of the SkillModule that executes the logic of the skill.

This is basically the most important event if you want to code a own skill, override it to programm custom logic for your skill

BasicSkillStart

Decide if it should do a AoE or damage a single target

AttackLoop

If the Skill Type equals HoldAndRelease or Toggle then this function will be called, by default this function is in loop with an interval of HitDelay. It calls BasicSkillStart() on each tick.

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