Force Companion to Attack
Last updated
Last updated
You can set the target of your companions very easily by calling the "OnSlaveMasterNewTarget
" dispatcher.
If you want to do it in a Skill Module, you could do it with a skill that has "requiresTarget
" enabled, this means you have to select a Target to execute the skill, then the "Target
" variable inside the skillmodule can be used to set it as the new target for all your companions.