Migrating
Last updated
Last updated
You only need to do the implementation if you want to use your own Character Blueprint instead of one of our two Character Blueprint examples!
Otherwise just migrate it into your project (stop after step 3).
If you want to use the Top-Down Example in your project, don't forget to add the bAllowClientSideNavigation=True (DefaultEngine.ini)
First of all, you have to add a new Collision Object Channel named ‘Item’ and set the Default Response to Block and two other ones named ‘Tooltip’ and ‘Trigger’ set to Ignore. (Project Settings -> Collision)
Add a new Collision Preset with the following setup: (If you are using any IK, be sure to set it on ignore in your IK Setup) Otherwise you can copy the 3 lines from the [/Script/Engine.CollisionProfile] section of the DefaultEngine.ini. Change the preset to fit your needs!
Migrating into another UE5 Project requires to copy the Inputs from DefaultInput.ini to your project!
Open the RPG System Project, right click on the ‘RPGSystem’ folder and hit Migrate. Select the Content folder of your project and confirm the migration
If you just want to use the Example Characters, you don't need to do more than just migrate it, you can stop here