Migrating
ATTENTION
- You only need to do the implementation if you want to use your own Character Blueprint instead of one of our two Character Blueprint examples! - Otherwise just migrate it into your project (stop after step 3). 
- If you want to use the Top-Down Example in your project, don't forget to add the bAllowClientSideNavigation=True (DefaultEngine.ini) 
The Implementation of the RPG System: All-In-One is easy and done in minutes! For this example we’ll implement it into the Third-Person Example from Epic.
- First of all, you have to add a new Collision Object Channel named ‘Item’ and set the Default Response to Block and two other ones named ‘Tooltip’ and ‘Trigger’ set to Ignore. (Project Settings -> Collision) 
- Add a new Collision Preset with the following setup: (If you are using any IK, be sure to set it on ignore in your IK Setup) - Otherwise you can copy the 3 lines from the [/Script/Engine.CollisionProfile] section of the DefaultEngine.ini. Change the preset to fit your needs! 
- Open the RPG System Project, right click on the ‘RPGSystem’ folder and hit Migrate. Select the Content folder of your project and confirm the migration 
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