> For the complete documentation index, see [llms.txt](https://rpg-system-all-in-one.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rpg-system-all-in-one.gitbook.io/documentation/item-equipment-system/item-tips-and-tricks/prevent-items-from-being-lootable-until-conditions-met.md).

# Prevent Items from being Lootable Until Conditions Met

You could set the "tooltip" collision to "`ignore`" by default and set it to Overlap after the item had contact with the ground or add a simple delay in `BeginPlay()`.

<figure><img src="https://1740300672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUQeXeV7FmOzkOjebs98Y%2Fuploads%2F8mJ3cdppb35Up0AYQW0o%2Fimage.png?alt=media&amp;token=5d936d1a-779d-4312-83ce-b95dc4e689d8" alt=""><figcaption></figcaption></figure>

If you set it to ignore you can't pick it up. Here's an example for doing it with a delay:

<figure><img src="https://media.discordapp.net/attachments/1068737418469060628/1068755403854315530/image.png?width=400&#x26;height=158" alt=""><figcaption></figcaption></figure>

This counts for auto loot and quick loot (V button).
