Stat Bonus
Last updated
Last updated
Base ItemStat Bonus (ATK, MATK, DEF, MDEF)
Item Level
Skill Level
Status Effect Scaling Level
Grade/Rarity Level
Float Curves
All Values are based on a Min and Max value for the Level Scaling. The MinValue is what you get from the item if the ItemLevel is 1 and the MaxValue is what you get at MaxItemLevel.
MinValue = 3 MaxValue = 30 That means that this Item will always have 3 Vitality on ItemLevel 1 and 30 Vitality at MaxLevel. To add some Randomness you need to setup the RandomScaling values. For this case, the Random MinValue are -1 and the MaxValue is 3. That means on each Roll of this item you can get another value between -1 and 3 (MinValue of 2 on ItemLevel 1 and MaxValue of 33 with Level Scaling).
ChanceToAppear is the chance that this Bonus will appear on the Item. RandomStat is a TArray based on E_StatBonus, for instance, if you are adding Strength into it, this Stat bonus can appear as Vitality or Strength! This applies to all Attribute Bonuses (Class, Item, Status Effect, etc.)