Stat Bonus
Base ItemStat Bonus (ATK, MATK, DEF, MDEF)
All Attributes can be scaled by
Item Level
Skill Level
Status Effect Scaling Level
Grade/Rarity Level
Float Curves
Stat Bonus Entry Structure
All Values are based on a Min and Max value for the Level Scaling. The MinValue is what you get from the item if the ItemLevel is 1 and the MaxValue is what you get at MaxItemLevel.
For Instance
MinValue = 3 MaxValue = 30 That means that this Item will always have 3 Vitality on ItemLevel 1 and 30 Vitality at MaxLevel. To add some Randomness you need to setup the RandomScaling values. For this case, the Random MinValue are -1 and the MaxValue is 3. That means on each Roll of this item you can get another value between -1 and 3 (MinValue of 2 on ItemLevel 1 and MaxValue of 33 with Level Scaling).
ChanceToAppear is the chance that this Bonus will appear on the Item. RandomStat is a TArray based on E_StatBonus, for instance, if you are adding Strength into it, this Stat bonus can appear as Vitality or Strength! This applies to all Attribute Bonuses (Class, Item, Status Effect, etc.)
Last updated