RPG-System: All-In-One | Documentation
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  • Modules
  • Basic Attack
  • Examples:
  1. Skill System

Skill Module

PreviousBasicAttackNextEvent Skill Initialized

Last updated 2 years ago

Modules

The Skill Module basically handles the whole logic of the skill, what it should do and how it should work. You can program your own unique skills with a lot of helpful Functions.

I recommend you take a look at the pre-made skill modules. We’ll make some videos of recreating skills from other games like Path of Exile, Titan Quest, Ragnarok online, and more. Requests for Tutorials are always welcomed!

Basic Attack

Basic attacks are using Skills depending on the Damage- and AttackType or by the SkillIDOverride Parameter of the currently equipped Weapon.

Default Skill-IDs for Basic Attack

Skill ID
Attack Type
Damage Type

Physical

Melee

Physical

Magical

Melee

Magical

PhysicalRange

Range

Physical

MagicalRange

Range

Magical

Examples:

Spawn Particles:

Modifying the Damage of the skill:

Snap Skill Module to ground:

Play Camera Shake OnHit:

Change Damage after each AoE Hit:

Add Status Effect after each Hit:

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