Skill Module
Modules
The Skill Module basically handles the whole logic of the skill, what it should do and how it should work. You can program your own unique skills with a lot of helpful Functions.
I recommend you take a look at the pre-made skill modules. We’ll make some videos of recreating skills from other games like Path of Exile, Titan Quest, Ragnarok online, and more. Requests for Tutorials are always welcomed!
Basic Attack
Basic attacks are using Skills depending on the Damage- and AttackType or by the SkillIDOverride Parameter of the currently equipped Weapon.
Default Skill-IDs for Basic Attack
Skill ID
Attack Type
Damage Type
Physical
Melee
Physical
Magical
Melee
Magical
PhysicalRange
Range
Physical
MagicalRange
Range
Magical
Examples:
Spawn Particles:
Modifying the Damage of the skill:
Snap Skill Module to ground:
Play Camera Shake OnHit:
Change Damage after each AoE Hit:
Add Status Effect after each Hit:
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