Example from the Demo
Last updated
Last updated
This example is from the first Quest of the Demo Level, we are binding the Custom Dispatcher Tut_MoveAssist, Tut_OpenDoor1 and a Dispatcher for using a Global Custom Variable named tut_FE.
Add Tut_MoveAssist in CallCustomDispatcherOnAccept to call the Dispatcher after this Quest got accepted to execute the code that moves our NPC:
Add Tut_OpenDoor1 as our Dispatcher that should get called after the Quest is done:
Now we can run some code inside the Blueprint!