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Example from the Demo

This example is from the first Quest of the Demo Level, we are binding the Custom Dispatcher Tut_MoveAssist, Tut_OpenDoor1 and a Dispatcher for using a Global Custom Variable named tut_FE.

Add Tut_MoveAssist in CallCustomDispatcherOnAccept to call the Dispatcher after this Quest got accepted to execute the code that moves our NPC:

Add Tut_OpenDoor1 as our Dispatcher that should get called after the Quest is done:

Now we can run some code inside the Blueprint!

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